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One Arm Bandit

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88 free Jackpot-Genie
One Arm Bandit
One Arm Bandit. Hit the jackpot with this classic slots game.

Instructions

Clicking the green flashing Start button sets the three reels spinning in the centre of the screen and also deducts 10 points from your credits and your Bank totals. Each game starts with 100 credits and is shown in a box on the right of the screen. Your Bank points balance is shown underneath it. When the reels stop spinning the Start button lights again for you to click. If the reels stop and show 3 symbols in a row then you have won the amount of points highlighted on the screen around the reels i.e. 3 Cherries = 20 points, 3 Lemons = 30, 3 Pears = 40, 3 Plumbs = 50, 3 Melons = 60, 3 Bells = 100, 3 Single Bars = 200 and 3 Double Bars = 300 points. Any two symbols showing, make a pair and therefore = 10 points. Only the symbols shown along the line in the centre are counted. When you have a winning combination then the amount you win is shown in the Win box on the left of the screen and the tokens worth 10 points each fall into the tray at the bottom of the screen. As the tokens fall 10 points for each one is added to the credits and bank totals. Hold & Nudge During the game the Hold lights may flash. These red buttons can be clicked to freeze a particular reel when you next click the Start button. Each red button relates to the reel above it. For instance you may wish to freeze the reels if you have a high points symbol showing or a pair of symbols. You can only click the Hold buttons when they are flashing. Similarly the Nudge buttons will only work when they are flashing. When they do flash it means that you can advance or nudge that reel one step further on. The total number of nudges you can have are anything at random from 1 to 7 and are shown in the nudges box on the left of the screen. Use your skill and judgement to remember where the symbols are on the reels and you could move them round for a small and/or a big win. Once three symbols in a row are shown i.e. a jackpot winning combination, then the number of nudges are set to 0 but a pair of any symbols does not affect the nudge total.

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